![]() ![]() I can't imagine Panta Rhei becoming "the superior engine" because it clearly could not be optimized and it wasn't versatile. I know it's not perfect but I think Capcom's output with RE Engine has been impressive overall. The demo on PS5 does show the promise of these impressive spectacles, but the overloaded particles could be difficult to optimize for PC when both platforms get access to the game.įorspoken is set to release on January 24, 2023, for PC and PS5.Do people have a grudge against RE Engine now or something? I think most games on it have looked great, it's well optimized (MH Rise running at a stable 30fps on the Switch is seriously impressive), and it's extremely versatile. Of course, that is also assuming that the engine will be able to run well enough on all systems in order to get players to those boss encounters. This means that Luminous Productions has a solid chance at making sure that the bosses of Forspoken could stand out as the highlight of the developer's engine. In that case, Forspoken's overuse of visual splendor in smaller battles across the world of Athia could lead to even more beautiful set pieces than were previously seen in Final Fantasy 15. While the bosses in Final Fantasy 15 might not be the hardest in the series, encounters like The Archaean and Leviathan are among the most impressive set pieces that Square Enix has developed so far. So, given the comparisons already associated between Forspoken and its predecessor, it is likely that many of the key moments will have the same level of visual fidelity, especially during boss fights. It takes the parts of Forspoken that Luminous Engine excels at portraying, and gives players too much of a good thing.įans of the last major release from the Luminous Engine are likely used to the busy screens, however, as they appeared all over Final Fantasy 15 as well. Having birds and imps flying through the air and scurrying across the ground at the same time that Frey's colorful magic is spreading out for miles creates a blur of action from moment to moment. ![]() This is then compounded when taking the game's enemies into account, specifically the smaller creatures that attack in large numbers rather than as a single, powerful opponent. The result is a cluster of different lighting effects all clashing against each other into a visually busy picture. A combination of Fusillade, Disperse, and Legion can give Frey a whole party of extra attackers to combine with her own scatter shots and flaming javelins. While the ability to mix spells and subclasses on the fly means that there is no shortage of ways to engage in combat, it also means there is no shortage of magic particles being illuminated onscreen. In the specific case of this title, it comes mostly down to Forspoken's otherwise dynamic magical combat. ![]() ![]() Some encounters are to the point that light-sensitive players may have difficulty keeping their eyes on the screen without some type of painful reaction. However, as Forspoken moves to PS5 and higher PC system requirements, the amount of stuff being put on the screen starts crossing the line from visually stunning to visually noisy. It is a strange thing to complain about the visuals in Luminous Engine being too impressive, as the ability for a game engine to run with so much physics happening onscreen used to be the boasting point of top-of-the-line gaming hardware. ![]()
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